It’s nice when Heroes have powerful skills you can inherit, but why do they all have to be 5★?!
It is a shame that they have to go back home once we’ve inherited their skills…
Oh, I can’t decide! Is it better to keep them fighting for us, or is it better in the long run to just keep their skills?!
It’s a hard question to answer, isn’t it? That’s why I’ve got a whole room of level 1 5★ Heroes waiting on standby, just gathering dust while I agonize over what to do with them.
It’s a true lifelong struggle, that’s for sure.
A Skill: Distant Counter
This skill gives a unit with an attack range of 1 the ability to counterattack at long range.
5★ Hector: General of Ostia
A Skill: Death Blow
Increases Atk when the unit initiates combat.
4★ Klein: Silver Nobleman
B Skill: Vantage
When the unit’s HP is below a certain amount and a foe initiated combat, the unit can make a counterattack before the foe’s attack.
4★ Lon’qu: Solitary Blade
B Skill: Quick Riposte
When the unit’s HP is above a certain amount and a foe initiated combat, the unit can make a guaranteed follow-up attack.
5★ Subaki: Perfect Expert
5★ Klein: Silver Nobleman
B Skill: Wings of Mercy
If an ally’s HP is below a certain amount, the unit with this skill can move to a space neighboring that ally regardless of distance. However, the unit can only move to spaces with terrain over which it can travel.
4★ Cain: The Bull
C Skill: Hone Atk
Increases the Atk of adjacent allies by a maximum of +4 at the start of the turn.
4★ Olivia: Blushing Beauty
C Skill: Drive Spd
Increases the Spd of surrounding allies (within two spaces) by a maximum of +3 during combat.
4★ Tailtiu: Thunder Noble
C Skill: Hone Cavalry
Increases the Atk and Spd of adjacent cavalry allies by +6 at the start of the turn.
4★ Gunter: Inveterate Soldier
C Skill: Ward Cavalry
Increases the Def and Res of surrounding cavalry allies (within two spaces) by +4 during combat.
4★ Eliwood: Knight of Lycia